A robust ACK / reassembly / retransmission strategy.Large messages are split into multiple packets, small messages are combined into fewer packets.Both reliable and unreliable messages are supported.(The boundaries between the messages are maintained by the API.) But unlike TCP, it's message-oriented, not stream-oriented.When sending and receiving messages, the peer is identified using a connection handle. It's a connection-oriented API (like TCP, not UDP).
Networking API similar to Berkeley sockets, but for games. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions
Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators